PlaySoundToPlayer
Play the sound alias as if coming from the entity, so that only one player can hear it
Specification
PlaySoundToPlayer(aliasname, player)
Called on Entity
entity
No description.
Parameters
aliasname* required
The sound alias to play (string) or the sound alias (int)
player* required
The player that will be able to hear the sound. (entity)
Returns
This function's return type is unknown.
Usage

Unverified
This function's documentation was auto-generated from Treyarch's API, which is known to
contain errors.